Sol Station

A personal project created in collaboration with other artists, where I was responsible for designing and texturing the ticketing booth, the various shops in the background, and the giant projection machine, and several other interior props.

Click on photo above to be redirected to artstation for marmoset viewer showcasing the model and other assets

ZTX props

Here are some plants and trees I created for a farming mechanic in ZTX,
designing both young and mature plant models to support the growth stages. To keep polycount low, I used planes with alphas for the leaves.

I created concept art and modeled interior props, completing each with carefully designed colorways. To support a cohesive look across the project, I also developed smart materials for team members to use.